plugins/ar/u_ar_platform
library
Classes
-
UAr
-
Device-level AR questions and one-shot native experiences.
-
UArAnchor
-
-
UArAnimation
-
-
UArAvailability
-
-
UArBody
-
-
UArCameraImage
-
A grayscale copy of the current camera frame.
-
UArCapabilities
-
-
UArChannel
-
-
UArCodeResult
-
-
UArConfig
-
-
UArController
-
Drives one AR (or 3D viewer) session. Hand it to a UArView; the view
creates the native session and the controller talks to it.
-
UArFace
-
-
UArFrame
-
-
UArGeo
-
Geographic helpers used by the GPS fallback and by location-based content.
-
UArGeoPose
-
-
UArHitResult
-
-
UArLightEstimate
-
-
UArMaterial
-
-
UArNativeViewerOptions
-
-
UArNode
-
Anything drawn in the scene. Positions are metres, relative to parentId
when set, else to anchorId when set, else to the world origin.
-
UArNodeHit
-
-
UArNodeInfo
-
-
UArObjectCaptureOptions
-
-
UArObjectCaptureResult
-
-
UArOrbit
-
Camera placement for UArMode.viewer, orbiting target.
-
UArPermissionState
-
-
UArPlane
-
-
UArPose
-
A rigid transform: where something is and which way it faces, in metres.
-
UArProjection
-
Where a tracked world point lands on the view, normalised 0..1.
-
UArQuaternion
-
-
UArRecording
-
-
UArReferenceImage
-
A picture the session should recognise in the real world (posters, logos,
packaging, shop signs). physicalWidth is its printed width in metres.
-
UArReferenceObject
-
A scanned real object (
.arobject, iOS only).
-
UArRoomItem
-
-
UArRoomScanOptions
-
-
UArRoomScanResult
-
-
UArSource
-
Where a model, image, video or reference image comes from.
-
UArTextResult
-
-
UArTrackedImage
-
-
UArValue
-
-
UArVector3
-
-
UArVideoOptions
-
-
UArView
-
The native AR / 3D surface of a UArController. Draws a GPU texture on
Android, a RealityKit view on iOS and a canvas on the web; child is laid
over it. Gestures are left to child so every platform behaves the same.
-
UArWidgetRenderer
-
Renders a widget off-screen into PNG bytes, for textures in the scene.