Tile<TState> class
abstract
Represents a single tile.
Tiles are contained inside TileService.
Tiles are expected to be immutable and stateless. When a Tile is requested, a new instance of the entire app will be created and destroyed right after.
As of writing this doc, the state of the tile is passed around by serializing it to json.
If the ClickableActions.setState is planned on being used, supply a Tile.fromJson function, and implement toJson method as well.
Properties
- freshness → TileFreshness
-
The freshness of the tile.
See TileFreshness for more information.
no setter
-
fromJson
→ TState Function(Map<
String, dynamic> )? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
build(
TileContext context, TState? state) → TileWidget - Builds the tile.
-
createState(
) → Future< TState?> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
resources(
TileContext context, TState? state) → Map< String, TileResourceProvider> - Provides resources for the tile.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited