label property

String get label

The label property of the GPURenderPipeline interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.

This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createRenderPipeline or GPUDevice.createRenderPipelineAsync call, or you can get and set it directly on the GPURenderPipeline object.

Implementation

external String get label;
set label (String value)

Implementation

external set label(String value);