handlePlayRumble method

void handlePlayRumble(
  1. PlayRumble playRumble
)

Handle playing a rumble effect.

Implementation

void handlePlayRumble(final PlayRumble playRumble) {
  for (final joystick in game.joysticks.values) {
    joystick.rumble(
      duration: playRumble.duration,
      lowFrequency: playRumble.leftFrequency,
      highFrequency: playRumble.rightFrequency,
    );
  }
}