handlePlayRumble method
Handle playing a rumble effect.
Implementation
void handlePlayRumble(final PlayRumble playRumble) {
for (final joystick in game.joysticks.values) {
joystick.rumble(
duration: playRumble.duration,
lowFrequency: playRumble.leftFrequency,
highFrequency: playRumble.rightFrequency,
);
}
}