WorldContext class
A class for running World instances.
Constructors
- WorldContext({required Sdl sdl, required Game game, required World world, CustomCommandsMap customCommands = const {}, ConditionalFunctionsMap conditionalFunctions = const {}, ErrorHandler? errorHandler})
- Create an instance.
- WorldContext.loadEncrypted({required String encryptionKey, String filename = encryptedWorldFilename, Game? game, CustomCommandsMap customCommands = const {}, ErrorHandler? errorHandler})
-
Return an instance with its world loaded from an encrypted file.
factory
Properties
- conditionalFunctions → ConditionalFunctionsMap
-
The map of custom conditional functions.
final
- customCommands → CustomCommandsMap
-
The map of custom commands.
final
- errorHandler → ErrorHandler?
-
A function that will handle errors from WorldCommand instances.
final
- game → Game
-
The game to use.
final
-
hapticDevices
→ List<
Haptic> -
The list of initialised haptic devices.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- playerPreferences → PlayerPreferences
-
Get the current player preferences.
no setter
- playerPreferencesFile → File
-
The file where playerPreferences should be saved.
no setter
- playerStats → Statistics
-
The current player statistics.
no setter
- preferencesDirectory → String
-
The directory where preferences should be stored.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sdl → Sdl
-
The SDL instance to use.
final
- triggerMapFile → File
-
The file where the trigger map should be stored.
no setter
- world → World
-
The world to use.
final
Methods
-
changeSoundChannelGain(
{required SoundChannel soundChannel, required double value}) → void -
Increase the gain on the given
soundChannel
byvalue
. -
getAssetStore(
CustomSoundAssetStore customSoundAssetStore) → AssetStore -
Get the asset store for the given
customSoundAssetStore
. -
getAudioBus(
AudioBus audioBus) → SoundChannel -
Get a sound channel that represents the given
audioBus
. -
getButton(
TaskFunction func) → Button - Get a button with the proper activate sound.
-
getControlsMenu(
) → ControlsMenu - Returns a menu that will show game controls.
-
getConversationLevel(
{required Conversation conversation, required int pushInitialBranchAfter, int? fadeTime}) → ConversationLevel -
Get a suitable level for the given
conversation
. -
getCreditsMenu(
) → CreditsMenu - Returns a menu that will show credits.
-
getCustomMenuLevel(
→ CustomMenuLevel ) - Get a custom menu level.
-
getCustomMessage(
{String? message, Map< String, String> replacements = const {}, AssetReference? sound, double? gain, bool keepAlive = false}) → Message - Get a message with the given parameters.
-
getCustomSound(
CustomSound sound) → AssetReference -
Get the sound from the given
sound
. -
getDirectionName(
int bearing) → String -
Get the name of the nearest direction to
bearing
. -
getGainParameter(
{required String title, required SoundChannel soundChannel}) → ParameterMenuParameter -
Get a valid parameter for the given
soundChannel
andtitle
. -
getMainMenu(
) → MainMenu - Get the main menu for the given WorldContext.
-
getMenuItemMessage(
{String? text, Sound? sound}) → Message -
Get a message suitable for a
MenuItem
label. -
getPauseMenu(
Zone zone) → PauseMenu - Returns the pause menu.
-
getQuestMenu(
) → QuestMenu - Get the quests menu.
-
getReverb(
ReverbPresetReference preset) → CreateReverb -
Get the reverb with the given
preset
. -
getSceneLevel(
{required Scene scene, CallCommand? callCommand}) → SceneLevel -
Get a level for the given
scene
. -
getSoundMessage(
{required Sound sound, required AssetList assets, required String? text, bool keepAlive = false}) → Message -
Get a message with the given
sound
. -
getSoundOptionsMenu(
) → SoundOptionsMenu - Returns a menu that will allow the configuration of sound options.
-
getWorldJsonString(
{bool compact = true}) → String - Returns the given world as a JSON string.
-
getZoneLevel(
Zone zone) → ZoneLevel - Return a zone level.
-
handleCallCommand(
{required CallCommand callCommand, List< CallCommand> calledCommands = const [], Map<String, String> replacements = const {}, AssetReference? nullSound, SoundChannel? soundChannel, ZoneLevel? zoneLevel}) → void -
Call the specified
callCommand
. -
handleCallCommands(
{required List< CallCommand> callCommands, List<CallCommand> calledCommands = const [], Map<String, String> replacements = const {}, AssetReference? nullSound, SoundChannel? soundChannel, ZoneLevel? zoneLevel}) → void -
Handle a list of
callCommands
. -
handleConditional(
Conditional conditional) → bool -
Handle the given
conditional
. -
handleConditionalFunction(
String name) → bool -
Handle a conditional function with the given
name
. -
handleConditionals(
Iterable< Conditional> conditionals) → bool -
Handle a list of
conditionals
. -
handleCustomCommandName(
String name) → void -
Handle the custom command with the given
name
. -
handleCustomMenu(
→ void ) -
Handle the showing of a custom
menu
. -
handleCustomSound(
CustomSound customSound) → void -
Handle the given
customSound
. -
handlePlayRumble(
PlayRumble playRumble) → void - Handle playing a rumble effect.
-
handleQuestCondition(
QuestCondition questCondition) → bool -
Handle the given
questCondition
. -
handleReturnToMainMenu(
ReturnToMainMenu returnToMainMenu) → void - Return to the main menu.
-
handleSetQuestStage(
SetQuestStage setQuestStage) → void -
Handle a
setQuestStage
instance. -
handleShowScene(
ShowScene showScene) → void - Handle a show scene event.
-
handleStartConversation(
StartConversation startConversation) → void -
Handle a
startConversation
command. -
handleStatCondition(
StatCondition statCondition) → bool -
Handle the given
statCondition
for the player. -
handleUrl(
String url) → void - Handle opening a URL.
-
handleWalkingMode(
{required WalkingMode walkingMode, required ZoneLevel zoneLevel}) → void -
Handle a
walkingMode
command. -
handleZoneTeleport(
{required ZoneTeleport zoneTeleport}) → void -
Handle a
zoneTeleport
command. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onEdgeOfZoneLevel(
ZoneLevel zoneLevel, Point< double> coordinates) → void - A function that will be called when hitting the edge of a ZoneLevel.
-
outputCustomMessage(
String? message, {Map< String, String> replacements = const {}, AssetReference? sound, double? gain, bool keepAlive = false, PlaySound? oldSound, SoundChannel? soundChannel}) → PlaySound? -
Output the given
message
. -
playMenuCancelSound(
) → void - Play the menu cancel sound, if it is set.
-
playMenuSwitchSound(
) → void - Play the menu switch sound.
-
run(
{EventCallback< SoundEvent> ? onSound}) → Future<void> - Run this world.
-
runCommand(
{required WorldCommand command, Map< String, String> replacements = const {}, ZoneLevel? zoneLevel, SoundChannel? soundChannel, AssetReference? nullSound, List<CallCommand> calledCommands = const []}) → void -
Run the given
command
. -
runWorldCommandId(
String? id, {Map< String, String> replacements = const {}, AssetReference? nullSound, SoundChannel? soundChannel, ZoneLevel? zoneLevel}) → void -
Run the command with the given
id
. -
saveEncrypted(
{String filename = encryptedWorldFilename}) → String - Save the given world with a random encryption key.
-
savePlayerPreferences(
) → void - Save the current playerPreferences;
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited