handleShowScene method
Handle a show scene event.
Implementation
void handleShowScene(final ShowScene showScene) {
final scene = world.getScene(showScene.sceneId);
final level = getSceneLevel(
scene: scene,
callCommand: showScene.callCommand,
);
if (game.currentLevel is MainMenu) {
game.replaceLevel(
level,
ambianceFadeTime: world.mainMenuOptions.fadeTime,
);
} else {
game.pushLevel(level);
}
}