flutter3d_audio_core 0.8.0
flutter3d_audio_core: ^0.8.0 copied to clipboard
Positional audio for flutter3d without a backend: attenuation, panning, occlusion, voice limiting and the mixer's buses.
flutter3d_audio_core #
Positional audio for flutter3d without a backend: attenuation, panning,
occlusion and voice limiting in AudioScene, the buses of a Mixer, and the
SoundDef and SoundBank a game describes its sounds with. AudioBackend is
the seam a backend fills.
Most games want flutter3d_audio,
which re-exports this package and adds the SoLoud backend. Depend on this one
directly when a package only names buses, sounds or a scene and should not
carry native audio code: flutter3d_game's settings panel is the case it was
split out for.
The design notes, why the geometry is computed in Dart and not in SoLoud's 3D
layer, are in flutter3d_audio's README.