flutter3d_audio_core 0.8.0
flutter3d_audio_core: ^0.8.0 copied to clipboard
Positional audio for flutter3d without a backend: attenuation, panning, occlusion, voice limiting and the mixer's buses.
0.8.0 #
The half of flutter3d_audio that makes no noise. AudioScene, the
Mixer and its buses, SoundDef, SoundBank, EngineSound, the listener
and the attenuation curves, with AudioBackend as the seam a backend fills.
It is the code flutter3d_audio 0.8.1 shipped, moved rather than changed, and
flutter3d_audio re-exports all of it, so a type is the same type whichever
package names it.
It exists so that a package which only names a bus or a sound need not carry
SoLoud. flutter3d_game offers volume sliders and nothing else of audio, and
through flutter3d_audio it brought flutter_soloud, whose native build asks
for hooks 2.2, which needs a newer meta than Flutter 3.44 pins: a game on
Flutter 3.44 could not depend on it at all.