flutter3d_audio_core 0.8.0 copy "flutter3d_audio_core: ^0.8.0" to clipboard
flutter3d_audio_core: ^0.8.0 copied to clipboard

Positional audio for flutter3d without a backend: attenuation, panning, occlusion, voice limiting and the mixer's buses.

0.8.0 #

The half of flutter3d_audio that makes no noise. AudioScene, the Mixer and its buses, SoundDef, SoundBank, EngineSound, the listener and the attenuation curves, with AudioBackend as the seam a backend fills. It is the code flutter3d_audio 0.8.1 shipped, moved rather than changed, and flutter3d_audio re-exports all of it, so a type is the same type whichever package names it.

It exists so that a package which only names a bus or a sound need not carry SoLoud. flutter3d_game offers volume sliders and nothing else of audio, and through flutter3d_audio it brought flutter_soloud, whose native build asks for hooks 2.2, which needs a newer meta than Flutter 3.44 pins: a game on Flutter 3.44 could not depend on it at all.

0
likes
150
points
249
downloads

Documentation

API reference

Publisher

unverified uploader

Weekly Downloads

Positional audio for flutter3d without a backend: attenuation, panning, occlusion, voice limiting and the mixer's buses.

Homepage
Repository (GitHub)
View/report issues
Contributing

Topics

#audio #sound #game-development #positional-audio

License

MIT (license)

Dependencies

flutter, vector_math

More

Packages that depend on flutter3d_audio_core