SequenceState class

The SequenceState is a GroupingState.

This state implements the functionality for sequential method of the branching computations.

Inheritance

Constructors

SequenceState.new(List<State> states)

Properties

hashCode int
The hash code for this object.
no setterinherited
hasSingleOutput bool
no setteroverride
listeners List<Listener>
finalinherited
next State?
getter/setter pairinherited
parent State?
getter/setter pairinherited
previous State?
getter/setter pairinherited
result String
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
source String
getter/setter pairinherited
states List<State>
finalinherited
type String
getter/setter pairinherited

Methods

accept<T>(StateVisitor<T> visitor) → T
override
generate(Allocate allocate) String
inherited
listen(Listener listener) → void
inherited
listenToAcceptors(void callback(OperationState acceptor, Allocate allocate)) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
renderAcceptance(String? acceptance) → void
inherited
renderRejection(String? rejection) → void
inherited
toString() String
A string representation of this object.
override
visitChildren<T>(StateVisitor<T> visitor) → void
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited