SequenceState class
The SequenceState is a GroupingState.
This state implements the functionality for sequential method of the branching computations.
- Inheritance
-
- Object
- State
- GroupingState
- SequenceState
Constructors
-
SequenceState.new(List<
State> states)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasSingleOutput → bool
-
no setteroverride
-
listeners
→ List<
Listener> -
finalinherited
- next ↔ State?
-
getter/setter pairinherited
- parent ↔ State?
-
getter/setter pairinherited
- previous ↔ State?
-
getter/setter pairinherited
- result ↔ String
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- source ↔ String
-
getter/setter pairinherited
-
states
→ List<
State> -
finalinherited
- type ↔ String
-
getter/setter pairinherited
Methods
-
accept<
T> (StateVisitor< T> visitor) → T -
override
-
generate(
Allocate allocate) → String -
inherited
-
listen(
Listener listener) → void -
inherited
-
listenToAcceptors(
void callback(OperationState acceptor, Allocate allocate)) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
renderAcceptance(
String? acceptance) → void -
inherited
-
renderRejection(
String? rejection) → void -
inherited
-
toString(
) → String -
A string representation of this object.
override
-
visitChildren<
T> (StateVisitor< T> visitor) → void -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited