ShaderInfo class final Debugging and profiling
One named shader entry with every backend it was compiled for.
Constructors
-
ShaderInfo({required String name, required Map<
ShaderBackend, ShaderBackendInfo> backends}) -
const
Properties
-
backends
→ Map<
ShaderBackend, ShaderBackendInfo> -
final
- current → ShaderBackendInfo?
-
The reflection for the running platform: the first of
ShaderBackend.forCurrentPlatform this entry holds, else any.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stage → ShaderStageKind?
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
{bool includeSource = false}) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited