ShaderInfo class final Debugging and profiling

One named shader entry with every backend it was compiled for.

Constructors

ShaderInfo({required String name, required Map<ShaderBackend, ShaderBackendInfo> backends})
const

Properties

backends → Map<ShaderBackend, ShaderBackendInfo>
final
current → ShaderBackendInfo?
The reflection for the running platform: the first of ShaderBackend.forCurrentPlatform this entry holds, else any.
no setter
hashCode → int
The hash code for this object.
no setterinherited
name → String
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
stage → ShaderStageKind?
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson({bool includeSource = false}) → Map<String, Object?>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited