ShaderBackendInfo class final Debugging and profiling

One shader as compiled for one backend.

Constructors

ShaderBackendInfo({required ShaderBackend backend, required ShaderStageKind stage, required String entrypoint, required List<ShaderInputInfo> inputs, required List<ShaderUniformBlockInfo> uniformBlocks, required List<ShaderTextureInfo> textures, required ShaderSource source})
const

Properties

backend → ShaderBackend
final
entrypoint → String
final
hashCode → int
The hash code for this object.
no setterinherited
inputs → List<ShaderInputInfo>
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
source → ShaderSource
final
stage → ShaderStageKind
final
textures → List<ShaderTextureInfo>
final
uniformBlocks → List<ShaderUniformBlockInfo>
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson({bool includeSource = false}) → Map<String, Object?>
toString() → String
A string representation of this object.
inherited
uniformBlock(String name) → ShaderUniformBlockInfo?

Operators

operator ==(Object other) → bool
The equality operator.
inherited