ShaderBackendInfo class final Debugging and profiling
One shader as compiled for one backend.
Constructors
-
ShaderBackendInfo({required ShaderBackend backend, required ShaderStageKind stage, required String entrypoint, required List<
ShaderInputInfo> inputs, required List<ShaderUniformBlockInfo> uniformBlocks, required List<ShaderTextureInfo> textures, required ShaderSource source}) -
const
Properties
- backend → ShaderBackend
-
final
- entrypoint → String
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
-
inputs
→ List<
ShaderInputInfo> -
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- source → ShaderSource
-
final
- stage → ShaderStageKind
-
final
-
textures
→ List<
ShaderTextureInfo> -
final
-
uniformBlocks
→ List<
ShaderUniformBlockInfo> -
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
{bool includeSource = false}) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
-
uniformBlock(
String name) → ShaderUniformBlockInfo?
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited