current property

ShaderBackendInfo? get current

The reflection for the running platform: the first of ShaderBackend.forCurrentPlatform this entry holds, else any.

Implementation

ShaderBackendInfo? get current {
  for (final backend in ShaderBackend.forCurrentPlatform()) {
    final info = backends[backend];
    if (info != null) return info;
  }
  return backends.values.firstOrNull;
}