ShaderUniformBlockInfo class final Debugging and profiling
One uniform block (a uniform Name { ... } declaration).
Constructors
-
ShaderUniformBlockInfo({required String name, required int set, required int binding, required int sizeBytes, required List<
ShaderUniformFieldInfo> fields}) -
const
Properties
- binding → int
-
final
-
fields
→ List<
ShaderUniformFieldInfo> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- name → String
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- set → int
-
final
- sizeBytes → int
-
Block size in bytes, alignment padding included.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, Object?> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited