ShaderUniformBlockInfo class final Debugging and profiling

One uniform block (a uniform Name { ... } declaration).

Constructors

ShaderUniformBlockInfo({required String name, required int set, required int binding, required int sizeBytes, required List<ShaderUniformFieldInfo> fields})
const

Properties

binding → int
final
fields → List<ShaderUniformFieldInfo>
final
hashCode → int
The hash code for this object.
no setterinherited
name → String
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
set → int
final
sizeBytes → int
Block size in bytes, alignment padding included.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, Object?>
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited