ShaderUniformBlockInfo constructor

const ShaderUniformBlockInfo({
  1. required String name,
  2. required int set,
  3. required int binding,
  4. required int sizeBytes,
  5. required List<ShaderUniformFieldInfo> fields,
})

Implementation

const ShaderUniformBlockInfo({
  required this.name,
  required this.set,
  required this.binding,
  required this.sizeBytes,
  required this.fields,
});