Input$QuestActionDefinitionDefinitionGameInput constructor
Input$QuestActionDefinitionDefinitionGameInput({})
Implementation
factory Input$QuestActionDefinitionDefinitionGameInput({
Enum$GameTypeEnum? gameType,
Input$QuestActionDefinitionDefinitionGameQuizzInput? quizz,
Input$QuestActionDefinitionDefinitionGameMemoryInput? memory,
Input$QuestActionDefinitionDefinitionGameJigsawInput? jigsaw,
Input$QuestActionDefinitionDefinitionGamePuzzleInput? sliding,
}) =>
Input$QuestActionDefinitionDefinitionGameInput._({
if (gameType != null) r'gameType': gameType,
if (quizz != null) r'quizz': quizz,
if (memory != null) r'memory': memory,
if (jigsaw != null) r'jigsaw': jigsaw,
if (sliding != null) r'sliding': sliding,
});