Input$QuestActionDefinitionDefinitionGameInput constructor

Implementation

factory Input$QuestActionDefinitionDefinitionGameInput({
  Enum$GameTypeEnum? gameType,
  Input$QuestActionDefinitionDefinitionGameQuizzInput? quizz,
  Input$QuestActionDefinitionDefinitionGameMemoryInput? memory,
  Input$QuestActionDefinitionDefinitionGameJigsawInput? jigsaw,
  Input$QuestActionDefinitionDefinitionGamePuzzleInput? sliding,
}) =>
    Input$QuestActionDefinitionDefinitionGameInput._({
      if (gameType != null) r'gameType': gameType,
      if (quizz != null) r'quizz': quizz,
      if (memory != null) r'memory': memory,
      if (jigsaw != null) r'jigsaw': jigsaw,
      if (sliding != null) r'sliding': sliding,
    });