Input$QuestActionDefinitionDefinitionGameInput class
Constructors
- Input$QuestActionDefinitionDefinitionGameInput({Enum$GameTypeEnum? gameType, Input$QuestActionDefinitionDefinitionGameQuizzInput? quizz, Input$QuestActionDefinitionDefinitionGameMemoryInput? memory, Input$QuestActionDefinitionDefinitionGameJigsawInput? jigsaw, Input$QuestActionDefinitionDefinitionGamePuzzleInput? sliding})
-
factory
-
Input$QuestActionDefinitionDefinitionGameInput.fromJson(Map<
String, dynamic> data) -
factory
Properties
-
copyWith
→ CopyWith$Input$QuestActionDefinitionDefinitionGameInput<
Input$QuestActionDefinitionDefinitionGameInput> -
no setter
- gameType → Enum$GameTypeEnum?
-
no setter
- hashCode → int
-
The hash code for this object.
no setteroverride
- jigsaw → Input$QuestActionDefinitionDefinitionGameJigsawInput?
-
no setter
- memory → Input$QuestActionDefinitionDefinitionGameMemoryInput?
-
no setter
- quizz → Input$QuestActionDefinitionDefinitionGameQuizzInput?
-
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- sliding → Input$QuestActionDefinitionDefinitionGamePuzzleInput?
-
no setter
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override