PlaybookFinder class abstract
Finds widgets on screen for a playbook step.
Make one with Find, or pass a plain target to a step and let Find.target make it.
Constructors
- PlaybookFinder()
-
Creates a PlaybookFinder.
const
Properties
- description → String
-
A short description used in step titles and errors, e.g.
"Log out".no setter - first → PlaybookFinder
-
Only the first match.
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- last → PlaybookFinder
-
Only the last match.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
at(
int index) → PlaybookFinder -
Only the match at
index, counting from 0. -
find(
PlaybookTree tree) → List< Element> -
The matching elements in
tree, in the order they appear on screen. -
findFields(
PlaybookTree tree) → List< Element> - The matches that are, or are inside, a text field, best first.
-
inside(
PlaybookFinder ancestor) → PlaybookFinder -
Only the matches inside something
ancestorfinds. -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited