AngleBackground class

Constructors

AngleBackground(AngleRenderer renderer, AngleCubeMaps cubemaps, AngleCubeUVMaps cubeuvmaps, AngleState state, AngleObjects objects, bool alpha, bool premultipliedAlpha)

Properties

alpha ↔ bool
getter/setter pair
boxMesh ↔ Mesh?
getter/setter pair
clearAlpha ↔ double
getter/setter pair
clearColor ↔ Color
getter/setter pair
cubemaps ↔ AngleCubeMaps
getter/setter pair
cubeuvmaps ↔ AngleCubeUVMaps
getter/setter pair
currentBackground ↔ dynamic
getter/setter pair
currentBackgroundVersion ↔ int
getter/setter pair
currentTonemapping ↔ int
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
objects ↔ AngleObjects
getter/setter pair
planeMesh ↔ Mesh?
getter/setter pair
premultipliedAlpha ↔ bool
getter/setter pair
renderer ↔ AngleRenderer
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state ↔ AngleState
getter/setter pair

Methods

addToRenderList(AngleRenderList renderList, Object3D scene) → void
dispose() → void
getBackground(Object3D? scene) → dynamic
getClearAlpha() → double
getClearColor() → Color
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
render(Object3D scene) → void
setClear(Color color, double alpha) → void
setClearAlpha(double alpha) → void
setClearColor(Color color, [double alpha = 1.0]) → void
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited