ShaderBackendInfo constructor

const ShaderBackendInfo({
  1. required ShaderBackend backend,
  2. required ShaderStageKind stage,
  3. required String entrypoint,
  4. required List<ShaderInputInfo> inputs,
  5. required List<ShaderUniformBlockInfo> uniformBlocks,
  6. required List<ShaderTextureInfo> textures,
  7. required ShaderSource source,
})

Implementation

const ShaderBackendInfo({
  required this.backend,
  required this.stage,
  required this.entrypoint,
  required this.inputs,
  required this.uniformBlocks,
  required this.textures,
  required this.source,
});